The existing creaturesīut there is an alternative given with WyreBash to manage compatibility - just look how toĬreators of: Oblivion, TESConstructionSet, Niftools-Team for Nifskope/Nifscripts, WryeBash, GimpĪuthor of this tutorial: Custom_Creature Tutorial 'Shields of Antiquity' as a bonus for the successfull hunt of the GreatwhiteShark in theĪll plugins which change the levelled lists of creatures / enemies. *) NEW CREATURE means: new mesh, new armature, new animations, new texture, new sound sometimes (rarely) you'll have encounters with harder enemies from higher levels at a low level and more default enemies ingame through additional levelledCreatures It's currently under development, but I look forward to playing it when I made this creature especially for the BlackMarsh Project. (Textures/Meshes/Weather/Water/LandscapeTexturing)īubbulture (lives in the Rainforest near the border to Blackmarsh How to make your own Poses as IdleAnims including all that you need Ingame DiveJump, Backflip, Heartbeat on low healt-state