Nimbler characters such as the elven princess Celine and half vampire Leinhart can soften up enemies with arrows and spells before picking off struggling survivors with their swords and lightning strikes. Tank characters, such as Regnier and Kendal can wipe out hordes of enemies with a few swings of their massive swords. Each of the playable heroes has a distinctive fantasy style and attacks which are well animated, if repetitive. The graphics designers who have done an excellent job with character creation and environments. If there was, the main man has an extremely long attention span and no desire for anything innovative whatsoever. The testers may have ironed out any real gameplay bugs and glitches, but it seems there was no one in control of overall design to make sure everyone had a clear idea of how the final game should play. No aspect of the game is broken in and of itself, but playing through the game is akin to eating breakfast made by a four year old, consisting of cereal mixed with jelly babies and covered in brown sauce. Circle of Doom seems to have been put together by different people working on different aspects which all just fail to mesh together properly.